Tak nový quest přesunuli o 2 týdny, a zde jsou dalších patch
24th February 2014
A barrel in Taverley that is needed for Treasure Trails has been added back to the game. Various Dungeoneering interfaces have been updated to match the New Interface System design.
Skills, D&Ds & Minigames:
Win points are now rewarded for games that last for at least 5 minutes in the Heist minigame. The Heist reward interface has been corrected so that you are no longer have to have more points than necessary to purchase a perk. The false accusation count in Heist has been reduced from 5 to 3. Robbers in the Heist minigame can no longer be caught when climbing out of the water. Guards will now have a fade in at the start of the Heist minigame and their minimap will be blocked to allow the Robbers a chance to disguise themselves. Guards can only help other guards out of internal affairs once per game in the Heist minigame. During the Heist minigame, robbers can no longer stand still with immunity when handcuffed. Players can no longer benefit from the Og'glog pools when playing the Heist minigame. The lobby timer in the Heist minigame has been increased slightly to allow players some time to join the team before a game starts NPCs within the Heist minigame can now walk through players.
The cooldown on the devotion ability is now 90 seconds. The protection boost offered by the devotion ability during PvP situations is now 75%. The devotion ability now lasts for a minimum of 5 seconds and a maximum of 20 seconds. Devotion will now be turned off during the Kalphite King, Vorago and Barrows : Rise of the Six encounters, where appropriate, as with other defensive abilities. Players who were unable to broadcast are once again able to do so. The Kal'Ger the Warmonger music track now unlocks correctly. The repair cost for superior leviathan ring and superior reefwalker's cape is now considerably less harsh. Players with high-level combat stats will no longer receive daily challenges for players with low level-combat stats such as, kill 5 cows. Companion pets are now prevented from being placed in the backpack in some circumstances. The Virtus wand and book now give a warning message when you attempt to drop them. Players can now use the assist system again. A reference to Treasure Hunter keys has been corrected in a bond’s description. When players purchase an aura from Solomon’s General Store they will now receive correct aura.
The first option on a gem bag is now 'Fill' instead of 'Inspect'. Cannons can no longer be setup in the Dungeoneering lobby area. The main option on scrying pools has been changes to 'Scry' instead of 'Direct-portal'. A wall near Edgeville is no longer able to be passed through. You can now select which Easter egg you want to be when equipping the Easter ring. The Slayer XP reward for killing Bork has been increased. Non-members will now be able to use 3 of the available 5 action bars. A tooltip has been added to the coin pouch number which shows you the exact amount of coins you have stored in it. The Construction animations for building (standard, wall, and floor) have been updated. The Construction animation for removing a built object has been updated. All stackable feathers gathered whilst hunting birds can now be used for fly fishing. Agile and wicked clothing can now be added to the armour case. My Arm has decided to permanently keep the door leading to his herb patch open.
Re: Patch notes / Hidden Updates a ine
Mon 03. Mar 2014 20:44:58
Graphical: A selection of emotes will no longer continue to play when the Surge ability is used. Varrock's standard has been updated to match the Varrock lodestone symbol. A few minor graphical issues with the GameBlast tunic have been fixed. The Arcane and Strongarm teleports now loop correctly when previewing them in the Gear interface.
Skills, D&Ds & Minigames: Guards in Heist now have the ability to lock chests that are outside of the bank and Robbers will now have to pick the locks before they're able to take the loot. Guards no longer appear in swimming pose when jailed whilst swimming in a game of Heist. The ability to use emotes within Heist has now been disabled. Players can no longer cut the cacti in the Heist minigame. Robbers in Heist can no longer be caught whilst performing certain animations such as diving or climbing. Players can no longer drop clue scrolls on free worlds to prevent players from picking up duplicates. The Fleet Admiral title has been changed to Admiral of the Fleet to conform to the British Navy standard set out in previous Ports titles. Casting and cancelling a home teleport in the ice room of the Three's Company Fremennik Saga will no longer prevent players from switching characters. Obtaining a sceptre of the gods will now broadcast the achievement to a player's friends list.
Quests, Challenges and Achievements: The Make-X interface now states that you need to have a slashed book for making an elemental shield.
Other: A selection of non-combat spells can no longer activate the ability queuing system. The Burthorpe bank area now restores life points. The Surge and Escape abilities no longer share a cool down with stun abilities. An issue has been resolved in which Ahrim or Karil could get stuck on the ledge while the brothers enrage in Rise of the Six. The click radius of the bank in Burthorpe beside Fara has been reduced. The Zaros Stirs music now plays correctly. The music played in the Dominion Tower has been updated and corrected. The examine text for iron arrow heads has been corrected. Messaging back friends via right-clicking a player with a VIP badge enabled now recognises the player as a friend. Players will no longer remain in the combat stance after using a combat ability and then constructing flat packs. Jogre bones now correctly restore prayer points when wearing a demon horn necklace and using a bonecrusher. Players can once again switch between scotch eggs and marshmallows when firing the Eggsterminator by using the different Ranged XP options. Players will now be able to walk on a few grid squares southwest of the Tree Gnome Stronghold's border without being teleported a few grid square spaces to the south. The interface for selecting the colour of notes has been updated to the new style. The Clan noticeboard has been updated with several new event places and sub types. A selection of pets have been given some new audio effects that players will be able to hear when feeding them. An issue with Borrowed Power displaying an Armadyl rune requirement has been corrected. Purchasing an animation or pet from Solomon's General Store now highlights the correct tab instead of the Wardrobe. A selection of Solomon's Store pets have had their previews moved further down on the preview interface. An issue with the scrollbar in the Wardrobe interface has been corrected. Armadyl helmet drops will now be broadcasted to a player's friends list. Razorback gauntlets now appear on the Adventurer’s Log. The abyssal wand and orb now appear in the Adventurer's Log when awarded as loot. The Clan primary resource target now works correctly. The herbicide, end of dungeon, and ring of kinship customisation interfaces have been updated. Several issues with basic Challenges whilst using the Path system have been fixed.
Ninja Fixes: The shortcut south of the Lumbridge basement to the Swamp's cave can now be unblocked with tools in the Toolbelt. Dungeoneering spells will now be remembered between floors. It is now possible to click through the combat target interface. Players can now select which tool to use on an item using keybinds. Players can now use the space bar instead of having to click 'Confirm' on the make-x interface. The cut gem animation has been updated. The run energy drained from going across the snow towards the entrance to the God Wars Dungeon has been reduced. Clicking on the H.A.M. Dungeon entrance now automatically tries to unlock the door. The default option on jangerberries is now 'Use' rather than 'Eat'. Torva, Virtus and Pernix armours can now be boxed up and sold as a set.
Re: Patch notes / Hidden Updates a ine
Thu 06. Mar 2014 0:40:34
Re: Patch notes / Hidden Updates a ine
Tue 11. Mar 2014 2:20:46
The book interface used throughout the game has been graphically updated. The solarius shield no longer clips with paradox wings. Particle effects no longer show through the back of the merciless kiteshield. The Spirit Tree teleport interface has been updated to use the new interface style.
Skills, D&Ds & Minigames:
Barbarian Assault abilities are now cleared from the Defence Powers interface upon exiting the minigame.
Quests, Challenges and Achievements:
A duplicate word in the quest journal for Grim Tales has been removed.
Revolution will now activate basic shield abilities with shieldbows. An issue with Revolution not behaving correctly when using auto-retaliate against multiple enemies has been fixed. Revolution will no longer use the Create Gatestone spell from the action bar. Iron titan familiars can no longer attack players in when players are engaged in single-way combat. The Distillery Hilarity music track now successfully unlocks during the Trouble Brewing minigame. Only recently reworked music tracks play whilst in Falador. Quickly switching from one fishing spot to another no longer stops the player from fishing. The message about your lowest incomplete floor will now display when repeating an already completed floor in Dungeoneering Hard Mode. Piggles is no longer listed as having legendary pet abilities as it does not have them. The term "adult" has been removed from Piggles name inside the Pets interface. A grammar issue when Slayer masters speak about certain Slayer monster weaknesses has been corrected. Players are now able to right-click report other players in the split private chat window.
Scrimshaws of cruelty now deal increased Ranged damage instead of applying a bleed, similar to the Magic based scrimshaw of the elements. Ground mud runes now stack in a player's inventory. Upgrading Slayer helmets now costs significantly less if the player has upgraded a helmet before. Ava's devices will now be found within players' gravestones after death.
A fix has been applied to correct a rare crash when entering DirectX mode. Several new features and fixes have been applied to enable the world map changes. A potential fix for the screen freezing issues has been implemented.
HTML5 Engine Fixes:
A fix for one of the HTML5 errors – specifically the 'getColourWeighting wowsers' message – has been applied.
Re: Patch notes / Hidden Updates a ine
Tue 22. Jul 2014 23:15:39
Graphical: Legacy users will now see the correct minimap icon after completing a God statue. Players can no longer see the ocean near Braindeath Island when inside the Stronghold of Security. The stun animation above players heads no longer loops infinitely. NPCs in the Fate of the Gods now appear darker in OpenGL. The rotation of the tips of scrollbars has been corrected across many interfaces in game. Lunar teleport spells no longer have random black marks around them. Some minor clipping in Yu'biusk has been fixed.
Skills, D&Ds & Minigames: Untradeable potions no longer have a Herblore level requirement to drink.
Quests, Challenges and Achievements: Corrected the message displayed when attempting to start The World Wakes to require combat level 100, instead of 140.
Other: There is now a 30 second delay when trying to re-enter the Kalphite King boss room. Lucky clover necklaces of the same type and number of leaves can have their charges combined by using one on another in the players backpack. The heroic hitmarks cosmetic override once again activates correctly for players who had them activated prior to the Legacy update. Some walking space has been added to the balconies in Lletya. The constructor's and shaman's outfits now give an extra 1% bonus when the full set is worn. Killing NPCs with LootShare enabled in the God Wars Dungeon will no longer award 2 to the kill count. The descriptions of fishing bubbles in the shop interface have been shortened. The arrow on the tooltip in Xuan's shop now points at the right entry. Saradomin spiritual rangers in the God Wars Dungeon no longer have male voices. The cleaning cloth item no longer refers to cleaning poison from weapons. Equipping Signs of Respite from the bank will now correctly consume the item. The continuous ticking sound will no longer occur when killing a broodoo victim. The descriptions of tracker auras in Xuan's store have been corrected. Clicking on a Constitution skill requirement from a quest within the featured interface will now open the Combat category of challenges, instead of daily challenges. Revenant vampyres now have a similar spawn rate to other revenant creatures. Hati paws can no longer be duplicated from a Toy Box.
Legacy Fixes: The Amulet of Glory has been rebalanced to ensure that an Amulet of Fury remains the better choice. Tooltips now scale lifepoint values between Legacy and EoC combat modes. The tooltips on a couple of abilities have been updated to highlight information better. The Flurry ability no longer deals magic damage when used with Korasi's sword as a main-hand weapon. References to critical chance bonuses in the Dungeoneering rewards shop have been amended to list respective strength bonuses instead. The teleblock casting animation in legacy mode has been updated. Players can now block combat challenges correctly at 138 combat. Attempting to cast a spell with a drained Magic level will no longer deselect the autocast spells. Queued spells are now cleared from previous duels if the players next duel has Magic disabled. The hitmarks being displayed in Conquest have been corrected in Legacy mode. The mini-map icon in EoC mode has been reduced in size. Nomad's combat level has been corrected. Using the Healing Aura scroll will no longer drain special attack in Legacy Mode. An issue with the loadout interface displaying 9900 lifepoints instead of 990 in legacy mode has been fixed. The Quick Chat menu no longer repeatedly opens when the option has been toggled off. Emotes can no longer be dragged in Legacy mode. Vorago's chat will now refer to 5,000 and 7,000 entry damage when in Legacy Mode. The Staff of Light special attack will no longer give the berserk effect when it runs out. The lucky Saradomin sword and Saradomin sword now have matching stats. Dragonbone mage armour no longer has a magic level requirement to equip. Incorrect messages about requirements for ceremonial swords have been removed.
Ninja Fixes: Active scrimshaws and auras now display on the buff panel. Players can now optionally equip seedicide in their pocket slot. Seedicide can now be used whilst pickpocketing as a convenience item - no Farming experience is awarded for seeds consumed in this way. Seedicide will now convert seeds dropped from killing Jadinkos in the Herblore Habitat area. Seedicide no longer works from a players bank. The Summoning scroll cast animation has been updated. Bats and scorpions have been graphically updated across the game. Dust and smoke devils have been graphically updated. The pumpkin amulet can now be added to a keepsake box. Several trees that were causing issues while training Divination near Seers’ Village have been relocated. Players can now use Quick Chat to display their Slayer points. The main option on calquat fruit is now 'Use' rather than 'Scoop-out' so they can be converted into notes via a leprechaun easier.