Re: Patch notes / Hidden Updates a ine

Tue 15. Oct 2013 16:00:08

Patch notes 15.10.2013

Graphical:

- Food eaten in Daemonheim now plays the correct eating animation.
- A minor graphical issue with Draynor guards has been fixed.
- Heroic crits and hitsparks now display correctly.
- Players no longer see themselves holding a steel sword when quitting the Battle for Lumbridge final cutscene.


Skills, D&Ds & Minigames:

- Barbarian Assault now consistently requires the player to have a hammer in their inventory for the related tasks, as the toolbelt is disabled during the minigame.
- The overhead icon from the Flash Powder Factory is now consistently removed upon exiting the arena.
- An issue with the Fight Cauldron that caused permanent screen shaking has been resolved.


Quests, Challenges & Achievements:

- Some camera issues during the Salt in the Wound quest have been fixed.
- The Rum Deal quest requirements have been corrected.
- The daily challenge 'Chop elder logs: 30' now correctly completes after chopping 30 logs.


Other:

- Warpriest armour is now maximum tier 2 for non-members, and will be switched out when a player logs into a free world or when trying to equip tier 3. It will also no longer protect on death, giving a certain amount of coins if dropped in PvP situations.
- Chaos giants no longer count as fire giants for Slayer tasks.
- The blocking around the Palace doors in Keldagrim has been corrected.
- The Smuggler inside Daemonheim dungeons will no longer spawn on top of Dungeoneering keys.
- Juju potions and herbs now give XP again when made/cleaned.
- The enhanced yaktwee stick once again gives bonus Hunter XP.
- A spelling mistake with elder trees has been corrected.
- Player chat statuses are now correctly updated on login after sending a private message from the lobby.
- Players are now prevented from cashing in excessive amounts of rune dust to a harvested runesphere in the Runespan.
- Elf warrior and ranger defend and death audio is no long high-pitched and squeaky.
- A minor grammatical error when placing warpriest armours in the POH Armour case has been corrected.
- Players can now reclaim baby aquanites from a pet store if lost due to losing membership.
- An issue with the invite to clan button not working under certain conditions has been fixed.
- The Challenge system interface now updates the progress bar whilst players have the main Adventure interface open.
- The rejoin party option has been removed from the Dungeoneering party interface, as players automatically rejoin their party on login.
- Bogrog's exchange rates have been updated to give players the correct amount of spirit shards when trading in phoenix pouches.
- Quick-chat options now appear over the chatbox on split private mode while using quick-chat.

Re: Patch notes / Hidden Updates a ine

Tue 15. Oct 2013 22:10:30

paráda :)

Re: Patch notes / Hidden Updates a ine

Tue 22. Oct 2013 13:18:20

Patch notes 22.10.2013

Graphical:

- Gods are no longer be sunk into their podiums on minimum detail levels during Missing, Presumed Death.
- The interface displaying items for signs of the porter no longer covers up information with the borders.
- The Drunken Dwarf no longer changes back to his old model during My Arms Big Adventure. - FAIL! Priklad odflaknuteho update pre dwarfov.
- Rupert the Beard now has animations.
- A section of the Red Axe palace no longer goes lime green whilst using the HTML5 client.
- Some floating tiles have been removed from the Barendir Caves.


Skills, D&Ds & Minigames:

- A capitalisation error in the dialogue of the entrance guardian at the Mage Training Arena has been fixed.


Quests, Challenges & Achievements:

- A typo in Wahisietel's dialogue during Missing, Presumed Death has been corrected.
- There is now a reminder that Missing, Presumed Death uses voiceovers on quest start.
- Pulling the lever is no longer interrupted by combat in the assault section of Birthright of the Dwarves.
- Players can now replant the cabbages at Edgeville Monastery after completing The Death of Chivalry. (Requires 7+ Farming and 12 cabbage seeds.)
- The camera in the Ape Atoll dungeon no longer continues shaking if the player leaves the area.
- It is no longer possible to active the "World Guardian" title without completing The World Wakes.


Other:

- Quick-inventory now shifts position accordingly for many food and drink items held in containers (like pies, stews and beers) or consumed in portions (like cakes or pizzas).
- Emptying a vial of water via the inventory quick slot no longer causes a disconnect.
- The titles for Seasonal Hiscores are now displayed correctly in the Titles interface.
- Skill pendants from the Squeal of Fortune can once again be placed in a dragon keepsake box.
- Night-gazer Khighorahk's stun attack now works as intended.
- Players can no longer get multiple cosmetic versions of the lovestruck and heartbreak pendants, or the christmas pudding and pumpkin amulet.
- Antifire potion effects can no longer be smuggled out of Dungeoneering.
- Shared XP now works with novite Smithing within Daemonheim.
- The Barbarian Champion is no longer weaker than regular barbarians.
- The message given when attempting to catch butterflies with a butterfly net sheathed has been adjusted for clarity.
- Players can no longer speak golden chinchompas owned by other players.
- The golden chinchompa can now be correctly renamed back to "Golden chinchompa".

----------------------
Hidden update: 15.10.2013

- Clan avatars collect 30 resources at a time in their citadels, up from 26.1.
- The RSS Feed for the Adventure's Log now only shows the last 10 events, instead of 50.

Re: Patch notes / Hidden Updates a ine

Tue 22. Oct 2013 20:42:51

s tým skráteným adv logom som si všimol, prečo to tak orezali?...
to že sa dajú nanovo posadiť kapusty sa mi páči

btw kde sú Barendir Caves? :p

Re: Patch notes / Hidden Updates a ine

Wed 23. Oct 2013 16:47:33

Kwaichi wrote:btw kde sú Barendir Caves? :p

Tuto. U dwarfov. :D

Re: Patch notes / Hidden Updates a ine

Wed 06. Nov 2013 16:54:28

Patch notes 06.11.2013

Graphical:

- Prismatic and Prayer falling stars – both bright and normal versions – no longer look the same.
- A white texture used on the crystal tree in minimum detail mode has been corrected.
- Ferd and Thorodin's mining animations have been fixed.
- Royal sceptres now count as maces instead of staves for customisation weapon overrides.
- The player's grapple is now visible when grappling from the ledge to the throne in the Bandos Throne room Agility course.
- Some camera-related issues in the God Wars Dungeon have been fixed.
- The player will now consistently hold magic logs when fletching.
- The ogre shaman's animation now works correctly during the Forgiveness of a Chaos Dwarf quest.
- The barbarian champion's defend animation has been fixed.


Skills, D&Ds & Minigames:

- Players' Divination levels are now correctly restored at the end of Dominion Tower fights.


Quests, Challenges & Achievements:

- The chat window is now hidden during one of the combat sections of Missing, Presumed Death to prevent NPCs from "hiding" beneath it.
- A typo in Ali the Wise's post-quest chat for Missing, Presumed Death has been rectified.
- The Defence requirement for The Void Stares Back has been increased from 10 to 25 to match the wear requirements of black armour.
- An issue that prevented players from answering the mathematical questions in Dealing with Scabaras has been fixed.


Other:

- The "Touch" option has been removed from the Wilderness wall and fence. - Fail. To boo na super sept challenge. To malo byt uz davno prec.
- The sunbeam crown no longer mentions the icicle crown when trying to teleport.
- Salamander tar no longer has Magic or Attack level requirements to wield.

Re: Patch notes / Hidden Updates a ine

Wed 13. Nov 2013 16:11:16

Patch notes 13.11.2013

Graphical:

- An Ardougne archer now draws back his bow string to fire arrows instead of the bow limbs.
-Mos Le'Harmless bankers now face their bank booths.


Skills, D&Ds & Minigames:
- A world hopping warning message has been added to relevant activities on the minigames interface, with an option to always switch worlds if preferred.
-The minigames interface now correctly states players interactions with Wilderness Warbands.
- The minigames interface has been updated to be more informative regarding player's interaction with Troll Invasion.
-An issue with the minigames interface that would display Shooting Stars as next available in 00:00 hours has been fixed.
- A small typo in the minigames interface for the Court Cases requirement has been fixed.
-The medium treasure trail "cry on the platform of the north-west tree in the Gnome Agility Arena" has been corrected to mention the actual location.
- A blank textbox has been prevented from appearing when leaving the Alchemists Playground in the Mage Training Arena.
-The level required to burn elder evil trees has been changed to 90 in the Skill Advance Guide.
- The lucky one-leaf clover now boosts the Divination skill correctly.


Quests, Challenges & Achievements:
-The doors from the Armadylean Citadel after Missing, Presumed Death have been removed to allow access to the main chamber.
- A remaining god in the Armadylean Citadel after Missing, Presumed Death will now speak.
-A typo in the Lost City Quest Journal has been corrected.
- An incorrect message when using a Troll thistle on a fire during the Eadgar's Ruse quest has been fixed
-Lucien's name is now capitalised in his pendant's name.
- A missing question mark has been added to dialogue with Fairy Nuff in Fairy Tale I - Growing Pains.
-Speaking with the Guardians of Armadyl after the Temple of Ikov quest now has up-to-date information concerning the events for Missing, Presumed Death.
- Saradomin's dialogue at the start of The Death of Chivalry has been revised to incorporate God Emissary allegiance in addition to Battle of Lumbridge allegiance.
-The Death of Chivalry suspicion bar and boss fight overlays now have a smaller click area, and are assigned to the minigame HUD.
-Solomon's Store pets no longer get added to your inventory if you have them out during the Fremennik Isles quest.



Other:
-Players are now able to skip all of the opening cutscenes in the Burthorpe tutorial.
- Using a flask on barbarian potions no longer causes disconnections.
-The god allegiance tokens from the Battle of Lumbridge can now be reclaimed from the Saradominist Preacher inside the Lumbridge crater.
- Players who did not take part in the Battle of Lumbridge can no longer view the reward shop from either side.
-The arcane and spectral spirit shield level requirements have been changed to match the other spirit shields.
- Players can now add cosmetic versions of the lovestruck and heartbreak pendants to a dragon keepsake box.
-Elder logs have been added to the Firemaking Quick Chat list.
- Hati paws and Sköll boots now give the correct amount of bonus XP

Re: Patch notes / Hidden Updates a ine

Tue 19. Nov 2013 16:03:04

Patch notes 19.11.2013

Graphical:

- Gaze auras applied via the Customisation interface will now consistently display on the player.
- Making pyre ships now displays the correct woodcutting hatchet, and uses smoother animations.
- A small stretching issue with the female mummy chathead has been corrected.
- Sweeping using a broomstick can now be done whilst walking.
- The envoy of chaos legs no longer show the incorrect skin colour on females.
- Some clipping issues on the ambassador of order robes have been fixed.
- Particle effects have been added to the sheathed drakewing staff.
- The Nature Spirit bridge jump animation will no longer play twice per use.
- An idle floating animation has been added to objects within the player's memory in the Birthright of the Dwarves quest.


Skills, D&Ds & Minigames:

- Portents of life no longer work within Clan Wars.
- The Clan Wars caller icon no longer remains on screen when leaving Clan Wars.


Quests, Challenges & Achievements:

- The Naragi homeland has been added to the Fairy ring network using code AIS after the player has completed the relevant section of The World Wakes.
- The Nature Spirit quest has received some minor gameplay improvements, including Filliman recognizing items in your inventory, and one time only teleports offered by Drezel.
- The witch in Draynor manor is now named Helda and, by player request, has adopted Lensig's former cat, Maemi.


Other:

- The spelling of "bowstring" has been made consistent throughout the game.
- The grammar on the examine text of the celestial catalytic orb has been corrected.
- Players no longer receive a "Nothing interesting happens" message when trying to create a summoning potion by using a spirit weed potion on a cockatrice egg.
- Arhein now prompts players to enter their bank pin before purchasing seaweed.
- Ganodermic creatures no longer display a positive effect when having neem oil sprinkled on them.
- A force walk spot in Lumbridge has now been fixed.
- The term "Tool belt" is now used consistently on the equipped items interface.
- The drop rate of sirenic scales has been significantly improved for all monsters that are capable of dropping them.
- Chaos giants have had their drop tables rebalanced.
- Barrows should no longer crash for some people.
-------------------------------

Hidden updates 19.11.2013
- A Plank maker has been added near the Taverly house portal to turn your logs into planks.

Hidden updates 13.11.2013
- A D&D token (daily) can now be used to reset the Big Chinchompa D&D.
- The animations that play when Guthan and Torag's set effects trigger have been updated.
- Cosmetic pendants of skill can now be added in Dragon keepsake key.
- The music that formerly played only when fighting the Barrows Brothers now plays all throughout their crypts.

Re: Patch notes / Hidden Updates a ine

Sat 30. Nov 2013 12:40:36

Hidden updates 26.11.2013

- A "Donate anonymously" option has been added to the Well of Goodwill.
- The Lumbridge lodestone has been moved back to its original position.
- The font used in NPC dialogue boxes has been updated.
- A cutscene has been added when sailing from any location to another.
- The log in screen has been redesigned.
- The members parts of the world map have been greyed out for free players.
- The locale and characters of The Blood Pact have been graphically updated.
- Another quest filter has been added.
- The mining sound effect has been updated.
- The Barrows - Rise of the Six collapse trigger has been moved back.
- Cows, undead cows, plague cows, dairy cows and the prized dairy cow have been graphically improved.
- The arrow under your character, pointing to for example the starting point of a daily challenge, has been graphically updated.

Re: Patch notes / Hidden Updates a ine

Sat 30. Nov 2013 22:39:05

Ví se kdy odstraní ty zbtyky po tom souboji? (Myslím celou tu hnědo-zelenou plochu) :D

Re: Patch notes / Hidden Updates a ine

Sat 30. Nov 2013 23:21:03

Z pohladu jagexu je vo hviezdach ci to niekedy daju prec alebo to nechaju ako pamiatku na vojnu.
Z pohladu hracov je vela napadov ktore su bohuzial nevyslisane.. respektive lenivost od jagexu alebo nerealizovatelnost pre buduce vyuzitie. Jeden hrac pisal ze by rad videl event ktory by nebol casovo obmedzen a islo by tam o to ako by to hraci dali do povodneho stavu. Teda od niekal by sa tam vozila hlina, kamene a na koniec by sa posadili nove stromy (ako farm xp).

Aj ja by som vedel vymysliet nieco ako by sa to zmenilo aspon ciastocne do povodneho stavu. A urcite by nas bolo viac kto by mal napad :).

Re: Patch notes / Hidden Updates a ine

Tue 03. Dec 2013 14:52:50

Patch notes 3.12.2013

Graphical:
- The Ardougne cloaks now appear more like their original models.
- Karil's attack animation in Rise of the Six has been updated to better fit his two-handed crossbow.
- Fixed the animation on the torch near the Barrows well.


Skills, D&Ds & Minigames:
- An elite clue scroll end point that was positioned under the Falador Christmas tree has been moved.
- Magic essence (unf) potion now appears in the correct place on Make-X interface.
- The "Lure" option on pickpocket-able NPCs in Pollinivneach is no longer uses a Fishing cursor.


Quests, Challenges and Achievements:
- An incorrect font style in the Ritual of the Mahjarrat quest journal has been fixed.
- A typo in dialogue with General Khazard during The General's Shadow has been fixed.
- West now displays correctly on the interface when rotating mirrors in the Temple of Light.
- The Arm the Militia task will now complete properly.


Other:

- Players can no longer follow Karil through shadow portals to unintended places.
- Bakriminel bolts have had their stats altered to compensate for the removal of the pre-Evolution of Combat targeting ability.
- Players will no longer receive two messages in their chatbox when drinking a super antifire potion.
- All instances of "Cut" now read "Gut" when trying to gut fish.
- Players can once again drink Ranging mix 1 + 2.
- Goblin mail can no longer be added to a Dragon Keepsake Box.
- Rabbit sandwiches can now be made by free-to-play players.
- Added the word "Super" to the description for the Super Ranging potion.
- Blamish snails will once again retaliate against players who attack them.
- A grammatical error with a Mort Myre shortcut message has been rectified.
- A typo with a log on Ape Atoll has been corrected.
- Strength potions now appear in the 'Potions' subcategory of the Herblore skill guide.
- Minnow has been added to the relevant skill advance guides.
- A blank task window which occasionally appeared in the Ashdale tutorial has been removed.
- Beginning the Ashdale tutorial now stops music playlists from playing, in order to ensure that players hear the correct music.
- The screen no longer stretches when entering the Ashdale tutorial in fixed-screen mode.
- Removed a reference to Rune Mysteries being included in the Path System.
- Taking the boat from Daemonheim to Taverley no longer causes players to become stuck on arrival.
- Reese's off-hand sword can now be used in a Dragon Keepsake box.

Re: Patch notes / Hidden Updates a ine

Sun 08. Dec 2013 2:07:53

Video k posledným Patch Notes

Re: Patch notes / Hidden Updates a ine

Wed 11. Dec 2013 18:40:31

Patch notes 11.12.2013


Graphical:
- Broken main hand drygore maces no longer appear in the off-hand position.
- The Varrock guard idle animations have been tweaked.
- Some graphical stretching that occurs in the background of a cutscene during the Ritual of the Mahjarrat quest has been corrected.
- An issue with the interfaces in Livid Farm has been fixed.
- The shadows at Yu'biusk no longer float.
- There is no longer a pink texture behind the wall climb rope inside Castle Wars near each the turret positions.



Skills, D&Ds & Minigames:
- Circus D&D replay tokens now correctly reset ranged targets.
- The bonus XP rates for black ibis outfit in last Pyramid Plunder room have been corrected.
- The Warrior's Guild Strength tag interface no longer appears before it is supposed to.


Quests, Challenges & Achievements:

- The combat XP reward from the Blood Pact quest is now in the form of a combat XP lamp, to allow players to opt out of receiving the experience.
- An issue where light creatures in the Tears of Guthix cavern would get stuck behind rocks, causing the player to freeze, has been fixed.
- An issue with returning players unable to complete the Swept Away quest has been resolved.
- A discrepancy between the VO and text dialogue for the Dwarven Smith in Doric's Workshop has been resolved.
- Varrock armour will now give the correct amount of bonus XP while wearing the golden mining suit.
- The hint arrow that points to Isold during the Arm the Militia task in Burthorpe has been adjusted.
- The creation of all studded leather armour now counts towards daily challenges.
- The easy Falador task 'Disarm and Embark' can once again be completed.
- The explorer's ring 4 no longer displays the wrong options on the ability bar after logging out and in again.

Other:
- Creating unfinished Summoning pouches now works off of the player’s Summoning level and not the number of active Summoning points.
- Unfinished macaw pouches now require the correct level to create.
- Dropping of Tuska mask parts has been stopped to prevent drop trading.
- Trading certed Tuska mask parts is no longer allowed.
- Players can no longer acquire the entire Kaigi's journal by spam clicking the pages whilst they're on the floor.
- Loot beams now appear on ascension keystones and ferocious rings.
- Airut bones now work with the demon horn necklace and give prayer points when buried/crushed by a bonecrusher.
- The text for finishing charms with mystical slices has been shortened to allow it to fit in the available space.
- Players can no longer use the inventory or equip interface whilst using the wardrobe interface.
- An issue with missing sound effect when a bird nest drops has been fixed.
- Players will no longer refer to Saradomin as their creator when declining a makeover from the Makeover Mage.
- A disconnect issue when players are dragging items onto the Grand Exchange interface has been resolved.
- Doing the 'Give Thanks' emote before attempting to do the 'Rest' emote no longer allows players to rest on a Clan Citadel dance floor.
- Players can no longer kick a gilded cabbage into a wall, rendering it impossible to retrieve.
- An issue with missing apostrophes in the dialogue with Thok and Marmaros has been fixed.
- Destroying multiple Dungeoneering rewards in one go will now refund 50% tokens for each one destroyed instead of for only one.
- Corporal Keymans now always appears in Burthorpe for players that haven't claimed the baby troll before.
- Anagorgic orts no longer appear on the stool that the player sits on when creating flatpack furniture.
- The clan member resource check output has been updated to use a more readable colour.
- Titles now display correctly in the Summary interface tab.
- An issue with interfaces rendering during cutscenes when resizing a browser window has been fixed.
- A spot near the lava in Clan Wars can no longer be walked into.
- The report button on a clan vexillum now works as expected.
- Players can no longer equip lent rare items in the Wilderness.
- A spelling error in the clan avatar book has been corrected.
- An issue in the Crafting interface where items created did not display as complete has been fixed.
- When making the demonic sigil, players will no longer get a Cooking interface.
- The right amount of runes are now removed when adding them to urns, whilst having a follower that can store additional urns.

Re: Patch notes / Hidden Updates a ine

Sat 14. Dec 2013 5:14:33

Video k 11.12.13 Patch notes

Re: Patch notes / Hidden Updates a ine

Tue 17. Dec 2013 16:22:31

Patch notes 17.12.2013


Hotfixes:
- Death's Swiftness and Sunshine can now be triggered when standing in someone else's area effect. This prevents the damage-over-time effect from triggering in the area.
- Supreme Runic Accuracy now boosts magic accuracy as expected.
- Converting uncharged Steel Titan pouches now works as expected.


Graphical:
- The Elder trees to south of Falador and near Edgeville have been added back into the game.
- The seismic singularity is now overridden by other off-hand orb cosmetic overrides.
- A stretching issue with the ravenskull crossbow has been fixed.
- Players no longer spin during certain emotes when they click on a location.
- Players will no longer experience the loss of preview backgrounds when switching between the hero and gear interfaces.
- A minor graphical issue with quick sand in the HTML5 client has been fixed.

Skills, D&Ds & Minigames:
- The equip requirements and stats of bound grounding boots have been fixed.
- A loud wind sound effect has been removed from the blue team's lobby at Soul Wars.
- Players can no longer give females beards using Fremennik Sagas.


Quests, Challenges & Achievements:
- If a player kills only one of the two bosses in the final boss fight of Birthright of the Dwarves and then dies or leaves the area, the boss they killed will not respawn when they return to the area.
- The Black Guard quartermaster now stands outside the cave entrance in Barendir so players going back to the quest area can access their banks.
- Colour blind players are more able to see the stones in the Forgettable Tale of a Drunken Dwarf quest.
- The Demon Slayer quest log now correctly lists 2 spins as a reward.
- The egg temperature indicator in the Elder Kiln quest's Ga'al hatching puzzle can now be moved with the Minigames interface.


The Bird and the Beast:
- Sacred metal shards are now dropped via divining, healing convoy members, building and tearing down buildings.
- The Bird and the Beast reward tiers now unlock earlier - Tier 2 unlocks during phase 3, and Tier 3 unlocks during phase 5.
- The amount of renown gained by interacting with convoys and killing players via PvP has been increased by 50%.
- Burying heroic skulls now awards the same amount of renown as experience gained.
- Player can now bank the war map.
- Players can now only receive one divine crystal at a time.
- The Sacrifice ability now works correctly when players have a Magic weapon equipped.
- Sacrifice now behaves like other damaging abilities with randomisation applied to its damage output.


Other:
- Players can no longer stall offensive abilities to occur after the effects of other abilities - that aren't direct attacks - have been applied.
- The Penguin Prison music track now plays correctly.
- Empty cups given after drinking tea are no longer members only items.
- Players can no longer set a spell to auto-cast via the Action Bar if they are not using the correct Spell Book.
- The god books have been updated to match the current Sixth Age story.
- The "Hide quick-inventory" option is now more reliably maintained between login sessions.
- Guthixian butterflies can now award Divination experience.
- Players can now reclaim agile legs from Gnome Trainers after putting them in a Dragon Keepsake Box.
- The order of messages in the chatbox when mining gems from gem rocks with an active sign of the porter has been changed.
- Players can now rotate the camera again whilst the bank interface is open.
- Creatures in the Ascension dungeon will now display the correct weakness icon.
- The Prayers interface now stops prayers from being draggable when interfaces are locked.
- An issue that caused the Magic tab to switch to the Abilities tab when another interface was active has been fixed.

From the Ninja Team:
- The loot beam can now be customised to appear for any loot with a minimum value between 50k and 1m. Players can adjust this value by speaking to Major Mary Rancour.
- The equipment interface has been re-ordered into a more logical order.
- The Grand Exchange will now show an items level requirements on a tooltip.
- Armours no longer degrades from players taking damage from the desert heat or bugs in dark areas.
- Players can now disable the "Press enter to use QuickChat" functionality.
- A deposit box has been added to the Fishing Guild bank.
- All bankers now have "Bank" as their left-click option instead of "Talk-to".
- A new activation animation has been added for scrimshaws.
- Players can now combine semi-used scrimshaws.
- Teleporting using a Sceptre of the Gods or Drakan's medallion now displays how many charges are left.
- The Sixth Age circuit is now protected on death.
- The completionist cape will now be stored in a gravestone instead of being converted into coins.
- Skillcapes are no longer unequipped when logging into a F2P world.
- A warning message now appears when attempting to remove an activated aura.
- "Use" is now the default option on papaya fruit instead of "Eat".
- A craft option has been added to battlestaff orbs.
- The Price Checker interface now uses the new interface style template.
- The Grand Exchange experts and sets, farming tools and strange rock bag interfaces have been updated to use the new interface template.
- Family Crest gauntlets can now be changed by using a right-click option on the relevant NPCs.
- Players are now prompted for their bank pin before opening a trade window.
- The golden pitchfork is now available for all players.
- A music jingle now plays when a player levels up their Divination skill.
- Gaze effects can now be saved alongside any outfit in the Customisation interface presets.
- Players can now take dragon keepsake keys to Rock Island Prison to keepsake the prison outfit.
- The capoeira outfit can now be added to a dragon keepsake key.
- God grapes can now be noted.
- The number of clicks needed to use the free daily lyre teleport has been reduced.
- A "(w)" has been added to watered tree seedlings to differentiate them from the unwatered variants.
-Tooltips have been added to the XP lamp interface.

--------------------------

Hidden updates:

17.12.2013
- The Grand Exchange has been covered in snow.
- The VIP star from the Gold premier club has been made darker.

11.12.2013
- The animation for holding the world map has been updated.

- The agility shortcut east of Draynor Manor has been replaced with a bridge.

- The border guards near Barbarian Village, Grand Exchange, Draynor Village and both east and west of Draynor Manor have been removed.

- A new Guidance system hints toggle has been added to the gameplay settings.

- Cosmetic skulls have been added to those in multi-way combat inside the wilderness.

- The default amount of an item bought in the Grand Exchange has been reverted to 0.

- The Wisdom aura has been changed to recharge at 00:00 UTC, instead of having a cooldown period of 24 hours.

Re: Patch notes / Hidden Updates a ine

Thu 19. Dec 2013 1:20:54

Video k 17.7.

Re: Patch notes / Hidden Updates a ine

Thu 19. Dec 2013 10:59:51

Potešilo ma že pin sa zadáva pred tradom - zabraní to ďalším scamom a zbytovným decline trade počas tranzakcie.
Super že comp cape ostáva v hrobe a nemení sa na cashpile ;)
A hodia sa aj animácie pri spustení (dúfam aj vypnutí) scrimshaw. Nikdy som nevedel kedy to mám aktívne :p

Re: Patch notes / Hidden Updates a ine

Fri 10. Jan 2014 0:08:38

Re: Patch notes / Hidden Updates a ine

Wed 15. Jan 2014 0:58:55

Re: Patch notes / Hidden Updates a ine

Sat 25. Jan 2014 17:06:35



Spoiler:
The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

Hotfixes / System updates:

Prevented an obscure disconnection case when adding teleportation charges to a Slayer helm.
Ensured that the proper clean-up checks are run when leaving the Combat Academy.
Fixed a frequent client crashing issue for players using a certain Intel chipset.
Prevented players from randomly disconnecting who have loaded up the poll interface on a non-English world previously.
Ensured that the Snapshot ability deals appropriate damage in PvP situations.


Graphical:

A new clan logo for the 2013 Clan Cup winner has been added.
The Aegis tapestry inside a Clan Citadel now appears correctly when built.
Several issues with character creation colours have been fixed.
The quick prayer interface has been fixed for players using the OpenGL toolkit.
The minimap no longer appears black after a player has logged into game, out to the lobby, then back into game.
The barrier of the pier near Catherby is no longer missing one of its posts.
A black section of wall in Varrock has been retextured to look like bricks.
The compost bin in Catherby is no longer missing the bottom section.
Fences on Miscellania now use the same texture throughout.
Some floating trees in the Wilderness have been fixed.
The light source in the Cooking guild's bank is now reattached to the wall.
Brian's Battleaxe Bazaar has replaced it's display stock with the new model of steel battleaxe.
The gate to Golrie's storeroom during The Eyes of Glouphrie no longer changes colour when opened.
Dropped items no longer float on the docks of the Fishing Guild.
The base of the crystal in the Temple of Light no longer flickers.
Some buildings in Varrock have been tweaked to make 'Remove Roof' work correctly.
Fixed an issue with bloom on the water in an area in Nomad's Requiem.
The burn mark north-east of the Edgeville smelter no longer has grass clipping through it.
The dwarf multicannon next to Dondakan has been updated to use the new model.
The symbols and their interfaces in the Goblin Mine Maze have been updated.
Players can no longer see through the underside of the broken bridge near the observatory.
The bank booths in the Fishing Guild are now consistent in colour.
The trapdoor deep within the Lava Maze no longer appears to have been filled with rock.
Players' feet will no longer sink into the upper floor of the western wall of Varrock.
Some glitched shadows near the stepping stone section at the Werewolf Agility Course have been fixed.
Some flicking issues on a crate during Love Story have been fixed.
A black triangle has been removed from some water inside the Salt in the Wound cave.
Some lighting issues in the area north of Falador have been fixed.
The animation used for the Sonic Wave ability has been fixed.
A floating block in the chemist's house in Rimmington has been removed.
Veldaban no longer falls through his chair when he takes a drink during Forgiveness of a Chaos Dwarf.
The rope texture on net hunter traps has been updated.
Trees grown in the farming patch in Lumbridge no longer stretch when fully grown.
Some floating windows in Lumbridge have been fixed.
Some bright green textures used on buildings in Burthorpe have been fixed.
Travelling to and from Dragontooth Island is now much smoother, visually.

Skills, D&Ds & Minigames:

Bonus XP from costumes now stacks with other bonus XP when training prayer on a player-owned house altar.
Chronicle fragment spawns have been altered to prevent more chronicles than intended being gathered.
Arctic pine logs now show XP on the Make X interface.
Clicking on a key door after killing all monsters in a Dungeoneering room no longer triggers the message that the door will not be unlocked until all guardians have been slain.
Players can no longer take followers into Tears of Guthix.
Some blocking to an area outside of Castle Wars that was acting as if it was part of the minigame has been removed.
A typo on the interface that appears before starting the Helping Hand random event inside a Player-Owned Port has been fixed.
The spelling of "cherrywood" has been made consistent across Player-Owned Ports.
The Chef and Biologist have been trained in the art of spice gathering and will now retrieve more when exploring the Wushanko Isles for trade goods.
Corrected the spelling of the ship name "Chinchompa".
The Captain's Log once again defaults to the Ship Status page when opened.
The Minigames Tracker has been added to include list skills recently added for starting Player-Owned Ports.

Quests, Challenges and Achievements:

Wendy and her cat have been added back to the caravan near Draynor.
An issue where players were unable to progress past the point where Ozan asks to follow/stalk Khnum in Stolen Hearts has been fixed.
A Void Dance and Void Stares Back now list the correct quest points.
The requirements for While Guthix Sleeps now correctly reflect the completion state of the additional quests needed for the full reward.
A spelling error on Birthright of the Dwarves quest guide has been corrected.
The water tank in Elemental Workshop 2 now works as intended.
The Orbful achievement no longer lists a Defence requirement.

Other:

The Disruption Shield spell now works as intended.
The Clan Cup winners' plaque has been updated with the 2013 winners.
Players attempting to set the minimum combat level for an instanced boss fight to higher than their own combat level will now be prompted if they want to change it.
A bug where some players could not be invited to a co-op slayer task has been fixed.
The scroll wheel will now scroll chat up and down instead of zooming in and out if click-through-chat is toggled on.
Updated familiar damage values to add a bit more randomness to the damage they deal.
The Steel of Legends and Iron within special moves now cost 18 points, down from 25.
Familiar special moves now function correctly when used from an action bar slot.
The Escape key now cancels ability targeting mode.
A confirmation screen has been added to the Hati paws and Sköll boots when selecting which type of bonus xp to gain.
It is no longer possible to spawn two of the same Legiones at the same time.
Signs of respite now consistently add the correct amount of minutes to the gravestone timer.
Issues with the camera experienced when climbing the shortcut in the north-east corner of the Gnome Stronghold have been resolved.
Fragment and Ascension bolts have been removed from the Ranged skill guide.
Broodoo victims are now aggressive and will retaliate when attacked.
A couple of tiles that were forcing the player to walk north in Al-Kharid have been fixed.
Some camera issues occurring when entering the Grotworm Cave have been fixed.
Several force walk tiles near Maggie's caravan north of Draynor have been removed.
Blocking has been added to the turrets around Lumbridge Castle wall.
Blocking has been added to a tree in the Karamja Jungle.
Blocking has been removed from the landscape near the Poison Waste.
Blocking has been added to the rocks around the waterfall in the Ape Atoll agility course.
It is no longer possible to walk through a wall positioned on a cliff's edge in Asgarnia.
'Dragonstone ammies' are now fully titled as dragonstone amulets.
Some trees in Morytania have been given chop options.
Capitalisation in the tetsu platelegs examine info has been tweaked.
Blocking has been added to an area along the edge of the Lumbridge crater.
The examine option on a pillar that marks the TzHaar City plaza's bank area has been fixed.
The information for throwing knives in the Smithing skill guide has been updated for consistency.
It is no longer possible to walk inside the furnace in Edgeville.
Text no longer gets cut off in the dialogue box when using the teleport option on the Guthixian high druid.
Using an energy rift in Dungeoneering no longer disables hotkeys.
Spells no longer disappear from the spellbook in Dungeoneering, when opening the interface for Dungeoneering keys.
The description of the super Guthix rest potion displayed inside the Make X interface has been simplified.
The Rock Skin prayer no longer gives the effects of Steel Skin at level 15 prayer.
The ability book now highlights spells that are charged to runic staves.

Ninja Fixes:

Abyssal demons will no longer teleport as often.
Players can now right-click 'Offer' their bones at a player-owned altar.
Cooking gauntlets will now add to the complete sous chef's outfit boost if you own the sous chef's mitts.
Ensured that the Cooking gauntlet boost is applied to the sous chef's mitts if the player currently owns the gauntlets.
When equipped, the goldsmith gauntlets will now benefit from the blacksmith's outfit XP bonus if you have unlocked the blacksmith's gloves previously.
The previous week's Queen Black Dragon camera change has been reverted, as it didn't act as desired on all screen resolutions.
The door leading to the Port Phasmatys furnace has been removed for convenience.
Wizard Finix in the Runespan now has a convenient 'Buy runes' option.
A warning message has been added when deleting friends.

Re: Patch notes / Hidden Updates a ine

Fri 31. Jan 2014 15:44:53



Spoiler:
The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

Graphical:

Players will no longer see four red dots on the minimap outside of the cave used during While Guthix Sleeps.
Brutal longswords now sheathe in the correct position.
Serpentine rapiers now sheathe in the correct position.

Skills, D&Ds & Minigames:

An issue with the cursed magic tree where it was regenerating without its non-cursed counterpart being cut down has been fixed.
The World Event token boost for increasing the chance of gaining enriched memories from Divination has been removed.
Hotkeys can once again be used in the Divination energy rift interface.
Warband supplies will now vanish upon logging in to a free world.
Players can no longer hand in the same item 3 times to quickly complete the Seasinger Umi random event in a Player-Owned Port.
A voyage for the Trapper and Assassin in the Pincers, which was returning with less than expected rewards, has been updated.

Other:

Goutbones now appears on free worlds.
Bonus xp is now correctly applied when a player harvests a barberry bush.
Players can once again go inside the well in Taverley.
Snipe and Snapshot's tooltips have been updated to match the recent rebalance.
Players can no longer walk through the cliff face next to the River Elid.
A mention of teleporting rules has been added to the Wilderness manual.
XP gained over 1 billion will now display on one line in the Hero interface.
Players will no longer be told they have a full inventory when crafting ascension bolts with free space.
Hiding familiar options now works with pig familiars.
Several force walk tiles around the Draynor area have been removed.
Warpriest armour will now revert to its level 50 version upon logging into free to play worlds.
The minigame HUD for The Bird and the Beast no longer appears in Draynor.

Ninja Fixes:

Upgraded slayer helmets are now using combat scrolls as they should.
Dragon limbs have been added to the drops broadcasted message system.
The NPCs in Miscellania now have a handy right-click "Get approval" option.
Attempting to assist a player will now give a message stating how long is left before they can use the assist system.
A right-click option has been added to Ocellus to quickly make ascension crossbows.
Toad egg sacs now have a right-click option to withdraw the toads in noted form.
The primary option on beast of burden familiars is now 'Store' instead of 'Interact'.
A deposit box has been added to the Champions Arena.
Players can now complete the task "The Power of Lava" with the TokHaar-Kal cape.
Players can now store portents of restoration in their beasts of burden. The healing effect will still only occur while the portent is in the backpack.
The barrelchest anchor’s stats now closer reflect the requirements to obtain the weapon.
The sign of the porter will now bank phoenix feathers.
Players can now view tooltips for price and quantity for their Grand Exchange offers from the collection interface.
A message will now display in the chat window when a players incubated egg is ready to hatch.
Monkfish fishing spots now have "Net" as the primary option instead of "Harpoon".
The Keris special against Kalphites now occurs more frequently.

Re: Patch notes / Hidden Updates a ine

Wed 05. Feb 2014 21:18:58

Re: Zprávy o budoucích updatech RS

Mon 17. Feb 2014 16:27:31

17/2/2014

Graphical:


The new resting animation has been tweaked to stop capes from floating.
The hole in the wall should again be visible during the 'Rat Catchers' quest.
Airut bones have been scaled up in size to better match the creature they are dropped from.



Skills, D&Ds & Minigames:


Player will now be able to complete the 'Try not to step on any aquatic nasties while searching this crate.' treasure trail clue scroll when part-way through the 'Salt in the Wound' quest.
Tooltips on the Player-Owned Ports crew roster interface will now report the correct amount of resources.
The 'set caller' option in Clan Wars will now correctly display an interface to enter a players' name.
The Fleet Admiral title can now be correctly activated and previewed on female characters.
Several camera issues have been resolved upon completion of Mobilising Armies games.



Quests, Challenges and Achievements:


Sseveral sound effects and the music used in 'The Blood Pact' quest have been updated.
An issue with the 'Stolen Hearts' weight puzzle, which was stopping weights from being dragged, has been fixed.



Opening Game:


The environment lighting settings used across the area have been updated.
The Challenge master area in Burthrope has been graphically updated.
The Imperial Guard Quartermaster has retired and has been replaced with Challenge Master Fara.
The lodestone system will now display better for free players.
The graveyard area near the entrance to the crypt in Lumbridge has been graphically updated.
The animations being used by goblins in the Lumbridge area have been graphically updated.
Some quests have been removed from the Path system, and an introduction to daily challenges has been added in their place.
The animations used on several combat abilities - Slice, Backhand, Kick, Slaughter, Piercing Shot, and Asphyxiate - have been updated.
The tombs used inside the church in Ashdale have been updated to make them look less like coffins.



Other:


The giant mole can now be harmed by familiars.
Ultra-growth potions now drop from the giant mole correctly when in a LootShare group.
The trail left by the giant mole when it digs now always indicates the direction it is heading in.
Players will now be able to deal appropriate damage with ranged abilities whilst using a serpentine crossbow.
A new button has been added under the polls interface to take you to the web page showing the results from previous polls.
Free players can now use magic notepaper correctly.
Reinforced, strong and mighty slayer helmets now return summoning scrolls correctly after being infused.
The "don't show this again" checkbox now appears on several warning interfaces around Gielinor.
Malevolent armour now degrades into the correct amount of energy when dropped via a PvP kill in the Wilderness, instead of only one energy.
A typo in the speech for Legio Sextus has been corrected.
Aa spelling mistake in the dialogue for the fairies in Zanaris has been fixed.
Several force walk tiles have been removed from Lumbridge.
A typo in Harrallak's dialogue has been fixed.
Aa typo in the message players see when entering Port Phasmatys has been corrected.
A force walk tile in Burthrope, near Imperial Guard Quartermaster, has been removed.
Activated auras can now be removed through the Loadout interface.
Torva armour now displays the correct information in the Skill Advance Guide.
Duradel now gives the correct advice when asking for tips on slaying aviansies.
Several typos in the tooltips of the Gear interface have been fixed.
The yew bow is no longer listed as a members item in the Ranged Skill Advance Guide.
The remaining marathon checkpoint locations have been removed from the world.
The monks of Entrana now recognise scrimshaws.
Dropping pet strykewyrms now works correctly on free worlds.



Ninja Fixes:


Five and ten year veteran capes are now available to free players.
There is now an option to allow servants in a Player-Owned House to take payments automatically.
The buy limit on barrows totems has been increased to 50.
Using stun abilities on the Queen Black Dragon now deal damage to her.
There is now an option to set a spell for both main hand and off-hand weapons together.
Multiple players can now interact with Agility pipes at the same time.
The message players receive when a liquid gold nymph rises out of the lava is now more noticeable.
The Ardougne elite cape and the spirit cape can now be stored on the Cape Rack.
Pets and familiars can no longer be taken into the Falador Party Room.
Players will now receive a message when they reach 100% respect in the Artisans' Workshop.
The guards at West Yanille gate have wedged the doors open permanently.
The Champions Challenge scroll interface has been updated.
Rhe duration of the Dagannoth King's respawn timer has been increased due to feedback from last weeks update.
There is now a sound effect when a crystal geode drops.
The beams will now disappear immediately in the Ascension Dungeon room after Quintus has been killed.
The clerk at the Seers' courthouse will now give players more information on why they may not be able to enter the court room.
The "reading map" animation, that is used when a player is viewing the world map, has been updated.
The animation used when praying at an altar has been updated.
The animations for cleaning grimy herbs and using a pestle and mortar have been updated.
The animation used when spying on a penguin has been updated.
The animations for creating summoning pouches, converting summoning scrolls and recharging Summoning points have been updated.
The animation used when shearing sheep has been updated.

Re: Patch notes / Hidden Updates a ine

Thu 20. Feb 2014 21:53:57



Spoiler:
Graphical:

The new resting animation has been tweaked to stop capes from floating.
The hole in the wall should again be visible during the 'Rat Catchers' quest.
Airut bones have been scaled up in size to better match the creature they are dropped from.


Skills, D&Ds & Minigames:

Player will now be able to complete the 'Try not to step on any aquatic nasties while searching this crate.' treasure trail clue scroll when part-way through the 'Salt in the Wound' quest.
Tooltips on the Player-Owned Ports crew roster interface will now report the correct amount of resources.
The 'set caller' option in Clan Wars will now correctly display an interface to enter a players' name.
The Fleet Admiral title can now be correctly activated and previewed on female characters.
Several camera issues have been resolved upon completion of Mobilising Armies games.


Quests, Challenges and Achievements:

Several sound effects and the music used in 'The Blood Pact' quest have been updated.
An issue with the 'Stolen Hearts' weight puzzle, which was stopping weights from being dragged, has been fixed.


Opening Game:

The environment lighting settings used across the area have been updated.
The Challenge master area in Burthrope has been graphically updated.
The Imperial Guard Quartermaster has retired and has been replaced with Challenge Master Fara.
The lodestone system will now display better for free players.
The graveyard area near the entrance to the crypt in Lumbridge has been graphically updated.
The animations being used by goblins in the Lumbridge area have been graphically updated.
Some quests have been removed from the Path system, and an introduction to daily challenges has been added in their place.
The animations used on several combat abilities - Slice, Backhand, Kick, Slaughter, Piercing Shot, and Asphyxiate - have been updated.
The tombs used inside the church in Ashdale have been updated to make them look less like coffins.


Other:

The giant mole can now be harmed by familiars.
Ultra-growth potions now drop from the giant mole correctly when in a LootShare group.
The trail left by the giant mole when it digs now always indicates the direction it is heading in.
Players will now be able to deal appropriate damage with ranged abilities whilst using a serpentine crossbow.
A new button has been added under the polls interface to take you to the web page showing the results from previous polls.
Free players can now use magic notepaper correctly.
Reinforced, strong and mighty slayer helmets now return summoning scrolls correctly after being infused.
The "don't show this again" checkbox now appears on several warning interfaces around Gielinor.
Malevolent armour now degrades into the correct amount of energy when dropped via a PvP kill in the Wilderness, instead of only one energy.
A typo in the speech for Legio Sextus has been corrected.
A spelling mistake in the dialogue for the fairies in Zanaris has been fixed.
Several force walk tiles have been removed from Lumbridge.
A typo in Harrallak's dialogue has been fixed.
A typo in the message players see when entering Port Phasmatys has been corrected.
A force walk tile in Burthrope, near Imperial Guard Quartermaster, has been removed.
Activated auras can now be removed through the Loadout interface.
Torva armour now displays the correct information in the Skill Advance Guide.
Duradel now gives the correct advice when asking for tips on slaying aviansies.
Several typos in the tooltips of the Gear interface have been fixed.
The yew bow is no longer listed as a members item in the Ranged Skill Advance Guide.
The remaining marathon checkpoint locations have been removed from the world.
The monks of Entrana now recognise scrimshaws.
Dropping pet strykewyrms now works correctly on free worlds.


Ninja Fixes:

Five and ten year veteran capes are now available to free players.
There is now an option to allow servants in a Player-Owned House to take payments automatically.
The buy limit on barrows totems has been increased to 50.
Using stun abilities on the Queen Black Dragon now deal damage to her.
There is now an option to set a spell for both main hand and off-hand weapons together.
Multiple players can now interact with Agility pipes at the same time.
The message players receive when a liquid gold nymph rises out of the lava is now more noticeable.
The Ardougne elite cape and the spirit cape can now be stored on the Cape Rack.
Pets and familiars can no longer be taken into the Falador Party Room.
Players will now receive a message when they reach 100% respect in the Artisans' Workshop.
The guards at West Yanille gate have wedged the doors open permanently.
The Champions Challenge scroll interface has been updated.
The duration of the Dagannoth King's respawn timer has been increased due to feedback from last weeks update.
There is now a sound effect when a crystal geode drops.
The beams will now disappear immediately in the Ascension Dungeon room after Quintus has been killed.
The clerk at the Seers' courthouse will now give players more information on why they may not be able to enter the court room.
The "reading map" animation, that is used when a player is viewing the world map, has been updated.
The animation used when praying at an altar has been updated.
The animations for cleaning grimy herbs and using a pestle and mortar have been updated.
The animation used when spying on a penguin has been updated.
The animations for creating summoning pouches, converting summoning scrolls and recharging Summoning points have been updated.
The animation used when shearing sheep has been updated.