Patch notes / Hidden Updates a ine

Tue 16. Apr 2013 14:51:18

Cus,

topic o patch notesoch tu uz tusim bol no zahadna je prec (?). Takze urobim novy a bude sa tu informovat hracov ohladom oprav a mensich uprav hre.

Co je PATCH NOTES?
Patch notes je zoznam oprav, ktore nahlasuju hraci. Vychadza vzdy spolu s updatom do hry. Cize najcastejsie v utorok. Ked nieco nahlasite ako bug tak skor, ci neskor to mozete najst prave v tomto zozname. Je pravda ze niektore veci opravuju aj polroka a marne cakate tyzden co tyzden na opravu. Vyhoda tohto zoznamuu je aj to, ze je pekne vidiet ako Jagex testuje (teda skor netestuje) nove veci ktore prichadzaju v updatoch. Niektore zasadne budem vyznacovat.

Co je HIDDEN UPDATES?
Hidden updates najcastejsie najdete v clanku o novom update v hre. Vzdy je to na konci clanku a vola sa to In Other News. Samozrejme nie vzdy je tam napisane vsetko a vdaka Wikii a ludom mozu hraci vediet co sa malicko zmenilo. Najcastejsie su to len neake mensie graficke upravy, alebo neaka mala banalita. No vzdy je lepsie vediet co sa zmenilo aj ked to je drobnost.

A posledna vec. Stale castejsie sa daju v hre ziskavat vseliake bonusove items. Tie ktore davaju double xp maju casto svoj datum spotreby. Preto ked sa bude vediet tak sa tu bude pisat, ktora vec sa bude koncit a je len na vas ci ju vyuzijete kym sa este da.

PS: Nic z toho nebudem prekladat, cize ostava povodne Eng text. Kto by sa nudil nech da vediet, ze bude prekladat patch notes a mozeme sa dohodnut :P

Re: Patch notes / Hidden Updates a ine

Tue 16. Apr 2013 14:53:57

Hati Paws (double combat xp) a Sköll boots (double Wc / Agil xp) budu mat bonus do 16.5.2013. Cize kto ich este nespotreboval tak je najvyssi cas.

Re: Patch notes / Hidden Updates a ine

Tue 16. Apr 2013 15:17:43

skoll boots teda vazne narusaju moje rs plany.... a robil agil pred skuskovym? ach

Re: Patch notes / Hidden Updates a ine

Tue 16. Apr 2013 15:26:20

Užitočné info Mokuin. To by bolo keby mi tie bonus exp prepadli...

Cervo, mám rovnaký problém.
Môžeme to spolu sfúknuť tento víkend, dúfam, že máš 90 agil na barb advanced course [smilie=dwarf.gif]
Ak sa pridáš na náš cc, budeš mať aj podporu 6% extra exp za clan avatar ;)
S hati pawns si asi pôjdem zaslayovať...

Re: Patch notes / Hidden Updates a ine

Tue 16. Apr 2013 18:20:38

Patch notes: 16.4.2013

Graphical:

- A stretching issue with round snelms has been fixed.
- The ancient cloak no longer has an issue with the symbol clipping.
- The white unicorn mask will no longer stretch for male characters when performing emotes.
- Pazuzu now wears the up-to-date version of Ahrim’s armour during Temple Trekking / Burgh de Rott Ramble.
- The runite geraldic shield no longer stretches when taking a carpet ride.
- The trickster robe has been adjusted so that it no longer hides necklaces and amulets.
- An animation with the Ga'al-Xox where the player passes some rings to him has been fixed.
- Longbow Ben and Haig Halen no longer have sections of their faces missing.
- The NPC's in Varrock Museum no longer wear outdated armour and weapons.
- Black armour, infinity robes and white armour cases inside the Varrock Museum no longer use outdated versions of the armour.
- The initiate helm no longer stretches on female characters.
- The trees around Kimberly's home during Kennith's Concerns now have canopies.
- A graphical issue with Evil Dave's head has been fixed.
- An old reed model in Mort'ton has been fixed.
- Weapon overrides no longer render over the burning log you hold above your head during the -Firemaker's Curse quest.
- A stretching issue with Varrock armour 4 has been fixed.
- An issue with drops not appearing if a Vyrewatch was killed close to a rock formation has been fixed.
- The way hair works with the classic blue wizard hat and it's trimmed counterparts has been changed.
- Mama now has a consistent skin colour.
- Female camp dwellers no longer stretch during combat animations.
- A particle effect to the jousting lance (rapier) cosmetic override has been added.
- A stretching issue with the shadow knight torso cosmetic override on male characters has been fixed.
- The full mutton beard cosmetic override now shows the moustache section.
- The full moustache cosmetic override now shows correctly.


Quests, Challenges & Achievements:

- An issue in the Fremennik Isles quest where a player may not receive the jester outfit has been fixed.
- The Smoking Kills quest now recognizes the correct combat level.
- Stopped Deadliest Catch dialogue triggering in the Tree Gnome Village post-quest content.
- The player can now only receive messages from TzHaar-Mej-Jeh during the Brink of Extinction quest if they are carrying a communication orb.
- Players can once again complete the limber lumber jumper task.


Skills & Minigames:

- Logging out and into a Castle Wars lobby no longer causes the teams to become unbalanced.
- Some wooden "walls" by the Castle Wars boundary have been removed.
- An issue that caused the floorkit of the Castle Wars observation area to be deleted has been fixed.
- A number of unnecessary force-walk tiles around the Castle Wars signpost have been removed.
- An issue that was causing Castle Wars flags to not be cleared at the end of a game has been fixed.
- An issue that was causing Castle Wars barricades to go invisible has been fixed.
- Some missing walls on the respawn level of the castles in Castle Wars have been added back in.
- An issue with explosive potions being dropped from the action bar when assigned to a different key has been fixed.
- Winning Castle Wars teams should now receive gold tickets regardless of the number of players on the opposing team. The minimum 5v5 requirement on the start of the game remains in place, however.
- The TokHaar-TokTz-Ket-Dill in the Fight Kiln is now weak to crush instead of water spells, to match the other TokTz-Ket-Dill.
- Lucky off-hand dragon claws can now be won on the Squeal of Fortune.
- An issue with the scrimshaw of cruelty’s poison effect persisting after the conclusion of certain PvP minigames has been fixed.
- The Crucible entrance has been adjusted to combat people world hopping and stocking up without having to pay a fee.
- The supreme weapons section of the Crucible tutorial now works correctly on free to play worlds.
- Quercus will now tell players when the next Warband will be spawned.


Other:

- Certain defensive abilities no longer cause the player to re-attack their target.
- When choosing a customisation through the Player-Owned Ports ship customisation interface, you can no longer choose another slot before confirming your choice of customisation.
- If you select an already equipped customisation through the Player-Owned Ports ship customisation interface, the equip button will change to a close button.
- Using a bag of winds will now instantly update a voyage's estimated duration.
- The visitor upkeep requirements in a Clan Citadel has been removed (though 5 visitors per week are still required), and the visitor upgrade requirements have been lowered.
- Players can now tick off the profound armour requirement for the trimmed completionist cape using profound armour stored in their dragon keepsake box.
- Cows are no longer a lower level than their calves. - lol
- Nomad no longer caps magic damage against him at 750.
- Lady Deathknell no longer uses the wrong audio voice over when explaining to take food from the table and the player tries to take armour instead.
- The factory outfit now correctly gives XP for making spirit weed potion (unf).
- The Squire outside the Camelot training room now correctly states that there are 4 Prayer rewards.
- Dragon fire arrows now have correct level requirements.
- The Elemental Balance game in a Player Owned House Games Room now works correctly.
- Kuradal now gives the correct advice when asking for tips on slaying Aviansie.
- The Music player interface now works correctly after leaving Fish Flingers.
- Eluned no longer overcharges the player when enchanting teleport crystals.
- The Wilderness Manual now informs players about changing from multi-combat to single way combat.
- Iron dragon melee attack damage has been tweaked if you have Protect from Melee prayer active.
- Making more than one pot of cornflour no longer gives one pot of cornflour and the rest normal flour.
- Players can no longer alch the noted version of blisterwood staff.
- Revenants now heal more health when eating food.
- A force walk tile in the Tree Gnome Stronghold has been removed.
- The rosethorn wand and broken heart objects no longer forces players in to Melee range to cast spells.
- "Default Name" no longer appears in the Customisation interface's pets tab twice.
- A minor issue with the Avatar Customisation Wardrobe scroll bar has been fixed.
- When obsidian armour is fully repaired using obsidian shards, the (deg) object is now replaced with the original pristine object, so it will stack in the bank.
- The warlord and archon outfits can now be stored in the dragon keepsake box.
- Scrimshaws now deactivate themselves correctly if you die with one equipped and active.
- An issue that prevented the song 'Forgotten Orders' to be unlocked for some people has been fixed.
- The Hexhunter bow has been buffed to make it as good as the tier 11 Dungeoneering bows.

Re: Patch notes / Hidden Updates a ine

Tue 16. Apr 2013 19:30:22

Mokuin wrote:- The Hexhunter bow has been buffed to make it as good as the tier 11 Dungeoneering bows.



To ale trvalo ..

Re: Patch notes / Hidden Updates a ine

Tue 16. Apr 2013 22:00:16

Mokuin wrote:- Logging out and into a Castle Wars lobby no longer causes the teams to become unbalanced.


lol... praktizuje sa aj naďalej - takže nefunkčný update? :p

Re: Patch notes / Hidden Updates a ine

Wed 17. Apr 2013 15:01:55

Hidden updates 16.4.2013

- The boots of lightness, agile top and agile legs have been adjusted to once again lower weight when worn.
- The ring of kinship's teleport sound has been updated to be the same as other teleports.
- The sound for successfully mining ore, stardust, and red sandstone is now the same as the mining sound in Daemonheim.

- A taktiez voda dostala mensiu graficku upravu

Re: Patch notes / Hidden Updates a ine

Wed 17. Apr 2013 19:24:13

V Salamons Store je tento mesiac Frog emote gratis ;)


PS: Nechápem načo redukujú váhu itemov, pre ľudí čo majú 85+ agile aby ich mohli nosiť je to aj tak useless lebo run sa im prakticky nikdy neminie.

Re: Patch notes / Hidden Updates a ine

Wed 24. Apr 2013 16:48:59

Patch notes: 24.4.2013

Graphical:

- Empowered catalytic staves will now display correctly when equipped.
- The splatter animation for the eggsterminator when it is sheathed has been fixed.
- The stripy pirate shirt will no longer cause players to appear without arms if they are wearing the item from the dragon keepsake box
- Clan vexillums are no longer overridden by weapon cosmetic overrides.
- A stretching issue with the dragon ceremonial armour has been fixed.
- An animation issue with the firebrand bow cosmetic override has been corrected.
- Clipping with max cape on male characters has been reduced.
- A stretching issue with Auguste when you crash into the sea during An Enlightened Journey has been fixed.
- The icons for void helms have been updated in the POH armour case.
- An issue that caused the shoulder pads of the god robes to detach when stringing bows has been fixed.
- Particles can now be seen for the ring of fire emote on low detail.
- Some green polygons that are visible when using the orb of oculus at the Duel Arena have been removed.
- The fire cape now works correctly with the Halloween 2011 tshirt.


Quests, Challenges & Achievements:

- In the TzHaar tunnels, killing enemies using only the Vengeance spell will no longer halt your progression.
- The Brink of Extinction communication orb no longer malfunctions if the TokKul of three champions is recovered before using it.


Other:

- An issue with reclaiming your completionist cape whilst having one set as a cosmetic override has been fixed.
- Recolouring the lunar equipment no longer changes the Defence level requirement. Dafuq? :D
- You can no longer use dreadnips on Har-Aken, preventing a bug that caused it's head to get stuck in the platform.
- Some interfaces have been prevented from closing when removing equipped auras.
- Shops now distinguish between staves that are off-, main- or two-handed.
- The boogie bow is now correctly named when placed on the action bar.
- The name of the bound version of the celestial catalytic orb has been corrected.
- Armadyl's book of law now matches the Ranged critical attack of it's Zarosian and Bandos counterparts.
- An unreachable fishing spot in the lake north of Castle Wars has been made reachable again.
- Players are no longer able to perform Melee attacks from a distance using an Armadyl battlestaff.

Re: Patch notes / Hidden Updates a ine

Fri 26. Apr 2013 0:09:17

Hidden Update

24.4.2013
- A dwarf named Ivar has been added to the Artisan's Workshop.

Re: Patch notes / Hidden Updates a ine

Fri 26. Apr 2013 10:33:24

Mokuin wrote:Hidden Update

24.4.2013
- A dwarf named Ivar has been added to the Artisan's Workshop.

Wuuu Starlight Ore :)

Re: Patch notes / Hidden Updates a ine

Wed 01. May 2013 15:44:32

Patch notes 30.4.2013
Farebne odriadkovane lebo vraj sa to zle citalo.

Graphical:

- Several graphical fixes and changes for the HTML5 client have been made.
- A stretching issue with the Armadyl battlestaff has been fixed.
- The sword that Dunstan is making no longer uses an old model.
- Pentyn now glows a little less brightly.
- A graphical issue with the Master Fisher has been fixed.
- Matthias the Falconer will no longer hold his falcons by his side.
- The pet rock is now held correctly with both hands.
- The Zombie dance emote no longer deforms your character's hand.
- The Veteran and Classic capes no longer clip with machetes.
- Players can now see Barrelchest's brain when bloom is on.
- A stretching issue with the female stylish hat from Balthazar Beauregard's Big Top Bonanza.
- The see-no-evil monkey hat no longer causes the heads of female character to stretch.
- God staves are now long enough when used in a combat stance.
- The short skirt no longer clips when resting.
- Corrected a graphical issue with the pharaoh top.
- The top half of King Percival's head is now attached to his jaw.
- Prissy Scilla now has a same hair colour between model and chathead.
- An issue with the master corruption aura displaying same as a supreme corruption aura on female characters has been fixed.
- Iffie's chair now rocks correctly.
- Trufitus has received a small graphical makeover.
- A stretching issue with Akrisae's hood has been remedied.
- A graphical issue with the heads of the bald Sophanem slaves has been fixed.
- The quest cape no longer clips with a female character's chest.
- The bonesack model has been adjusted so that it doesn’t intersect with the player's head.
- Jumping over a broken wall in the remains of the Burgh de Rott inn now has an improved animation.
- A minor graphical issue with Gujuo has been fixed.
- A small graphical issue regarding the elf-style tops and the skypouncer cape has been fixed.
- Father Urhney's face is no longer split in two.
- Wicked legs now sit correctly on female characters.
- The "Bunny Hop" emote for female characters has been fixed.
- Multi tone skin issues on Sergiu and Sloane have been fixed.
- The Apothecary's jaw is no longer detached from his face.
- Luthas' face is now assembled correctly.
- A graphical issue with Oziach's hands has been fixed.
- Pigtails from the pigtails and fringe hairstyle are now present on chatheads whilst wearing hats.
- The Face and Shiratti now hold their respective staves correctly.
- Meiyerditch citizens have had a skin colouring issue fixed.
- The Bedabin NPCs in the desert have been graphically updated.
- A graphical issue with a sheathed shatterstorm wand cosmetic override has been fixed.
- Dean Vellio no longer wields both an abyssal whip and dragon defender in his right hand.
- The Easter Carrot should now be sheathed on the shoulder properly.
- The Botany Bay trial announcer's chathead now looks less blocky.


Quests, Challenges & Achievements:

- A minor issue with the dialogue tree of Tzhaar-Mej-Jal has been fixed.


Other:

- You can now use charged runic staves to make magic tablets in Player-Owned Houses.
- You can now store obsidian armour in the PoH armour case. A piece must be fully repaired to be stored.
- The corrupt zuriel's staff is no longer considered a Melee weapon.
- Adding a shieldbow sight to a magic shieldbow will no longer reduce its damage value.
- Glacors no longer become aggressive when a player targets them.
- The correct prayer bonus had been added to degraded versions of the corrupt dragon mace.
- The stats on the pirate weapons from Cabin Fever have been fixed.
- The tooltip for the abyssal vine whip has been corrected.
- Dagannoth bones have been added to the list of bones that can be used with prayer restoring necklaces.
- The Raptor has been adjusted to make him effective post-Evolution of Combat.
- It is no longer possible to add shark fists, tzhaar whips, valentine weapons and slayer masks to the toybox.
- An issue with TzHaar-Mej not giving Slayer xp has been fixed.
- Blessed spirit shields now show the correct values when searching for them on the Grand Exchange.
- Slayer masters now give information about how to defeat the trolls at the Troll Stronghold.
- Holoy should no longer mislead players about poisoning bolt tips.
- Thessalia will now tell players that they need to deactivate any cosmetic overrides they have before they can change clothes.
- The Quick Chat Fletching category now has all references to longbows replaced with shieldbows.
- The Make-X interface will once again let you use 2kg or 5kg granite to a granite lobster pouch.
- The sound effects from drag response & speed sliders in the Orb of Oculus settings have been removed.
- An inconsistency with the spelling of the music track for the Dreadnaut boss has been fixed.
--------------------------------

Hidden update 30.4.2013

- The twisted bird skull necklace, split dragontooth necklace, and the demon horn necklace now restore half the prayer points as before (50 for normal bones, etc).

- Prayer bonuses have been removed from Nex armour.

- Use of some Defence abilities, Surge, and Escape out of combat no longer puts players in a combat stance. Consequently, players can no longer maintain their adrenaline out of combat by using them.

- Revenants now use primarily Magic attacks, instead of Range.

- Teleporting within a boss room in a dungeon is no longer possible.

Re: Patch notes / Hidden Updates a ine

Fri 03. May 2013 17:45:00

Oznam

Samid's gloves koncia 3. Juna!

Re: Patch notes / Hidden Updates a ine

Mon 13. May 2013 18:45:55

Patch notes 13.5.2013

Graphical:

- Mining picks and woodcutting hatchets no longer appear on the players back as well as in their hand when using them.
- Players no longer attempt to hold a training sword and hatchet together when chopping trees.
- Some stretching on the mithril kiteshield has been fixed.
- Yadech Strongarm no longer has patchy skin.
- Mayor Hobb's neck no longer stretches.
- Female players thumbs no longer grow to ridiculous lengths whilst wearing the unhallowed top.
- Iconis' animation now plays correctly.
- Players hands no longer stretch as Eek runs around.
- Bonzo's jaw has been fixed.
- Anton from the Warriors Guild no longer has patchy skin.
- The Ranged skillcape emote now pulls down the bow string correctly.
- Eblis now has updated robes and no longer has patchy skin.
- An issue with the particle effect playing upside-down on the jousting lance (rapier) cosmetic override has been fixed.
- The wicked robe no longer causes sheathed weapons to bounce.
- The skin tone on Matthias the Falconer has been corrected.
- Meiyerditch miner animations have been improved.
- Players no longer stretch when transmogrified as a chicken after attempting to take a Completionist cape.
- Jayene Kilyn no longer holds her bow the wrong way.
- An issue with starfire and starfury bow strings becoming unattached to the bows has been fixed.
- The Guildmaster from the Champions Guild no longer wears out of date armour.
- The Weaponmaster from the Shield of Arrav quest no longer wears old steel armour and weapons.
- Skillcapes no longer clip with tetsu body armour.
- A minor issue with Bandos' death animation has been corrected.
- The colouring on the Armadyl soulstone has been changed.


Quests, Challenges & Achievements:

- Players can now attempt the Love Story quest without owning a player-owned house.
- Players will no longer disconnect when trying to light the furnace in Enakhra's Lament.
- The quest requirements for Ritual of the Mahjarrat now show the correct combat levels for enemies.
- Dialogue regarding the Death Plateau quest no longer appears in Troll Stronghold if players have already completed it.
- The Fremennik elite task "Potting With Otto" now correctly states that you need to make a super ranging mix.
- A typo on the minigames noticeboard for All Trolls Must Die has been corrected.
- A small spelling error during A Clockwork Syringe has been fixed.
- Nomad no longer caps magic damage against him at 750.
- The Quest Journal for Recipe for Disaster has had some new icons added for the NPC sub quests.


Skills & Minigames:

- Abidor Crank now heals the player for the correct amount of health.
- Fixed an issue which could cause players to disconnect during the Thok Your Block Off saga.
- Using the Home Teleport spell whilst controlling Ariane during the Three's Company saga now works correctly.
- The tent icon is no longer present over the Worn Equipment stone when teleporting away from the Circus after doing thieving tricks.
- An issue with an elite compass treasure trail not showing 'X' when you standing on the correct spot near Duel Arena has been fixed.
- Captain Errdo will now accept his order from the Gnome restaurant.
- Handing in hard leather boots and gloves for a Crafting daily challenge now functions correctly.
- An issue with a random event at the Livid Farm requiring adrenaline has been fixed.


TzHaar:

- The types of TokHaar fought on the lava grille sections before TokHaar-Hok have been changed so that only one type (melee, ranged or magic) will spawn at once.
- Enemies fought during the quest and in the Fight Cauldron no longer regen health out of combat.
- TokHaar fought throughout the Brink of Extinction now do 40% less damage.
- TokHaar-Hok has been rebalanced with the most recent combat changes in mind. He now deals 25% less damage, drains prayer points 25% slower, has a lower block chance and his hitpoints have increased to 50,000.
- The rematch during the Fight Cauldron with TokHaar-Hok is now the old quest version of TokHaar-Hok. This includes summoning of additional TokHaar.
- TokHaar-Hok will now only challenge you to a rematch once every 30 minutes in the Fight Cauldron.
- TokHaar killed in the Fight Cauldron award you again with 2x-3x normal XP.
- Obsidian armour's damage reduction has been increased to restore its effectiveness in TzHaar minigames. (The damage reduction is still only applied in the TzHaar City and connected areas.)
- Obsidian armour damage reduction is now effective against any damage taken while inside the TzHaar volcano, not just NPC attacks.
- Obsidian armour damage reduction is now displayed on object tooltips.
- The chance for obsidian armour to degrade has been changed. It no longer degrades outside of TzHaar areas, has a 50% chance to degrade inside, and that chance is reduced to 20% when under the effect of a TokKul donation coffer buff.
- The cost of the obsidian armour buff in the Fight Cauldron has been halved, to 15,000 TokKul.

Other:

- The Lily of the Valley update has been removed.
- Armour from Player Owned Ports now has a higher value when calculating which items are kept on death.
- The Quest stone no longer opens the Noticeboard whilst in combat.
- The aegis aura effects have been boosted.
- Players can no longer cast ice spells on a chimp ice whilst in monkey form.
- Uncharged Dungeoneering reward shields no longer cause a maging player to run next to their enemy.
- Some abilities have been corrected to now work in combat against Vyrewatch.
- Dungeoneering familiar special attacks are now displayed correctly in the 'Follower Details' interface.
- Dungeoneering and Temple Trekking NPCs now award shared experience correctly.
- The Lumbridge Cook is now keeping a sharper eye on his range to stop players cooking there without his permission.
- A pool of water in some Dungeoneering rooms has been blocked off.
- Players can now telegrab coins with a full inventory.
- The attack style of black unicorns has been fixed.
- Orb charge spells are now listed in the Magic Skill Advance Guide.
- The Sorceress has returned from holiday and can now been found in her house.
- Players can no longer use the fire in Borrokar's house if they haven't completed The Fremennik Trials.
- There is now a boat moored in the water near Witchaven after beginning the Salt in the Wound quest.
- Two lines of text concerning burning shades have been added to the game filter.
- Empty beer glasses in a POH no longer display that they heal 200 life points.
- A bug that caused the life point bonus from shields to stay with the player after they swapped for an off-hand weapon has been fixed.
- Salamanders now only require the appropriate Ranged level to equip them.
- Some dialogue for Spria and Tureal has been changed so it is not gender specific.
- Players who have made a starfury staff will now find they can reclaim it from Diango, instead of the starfire staff.
- Commander Zilyana will no longer slide around after being knocked to the ground in hard mode.
- The tradeable treeshaking scrimshaw now provides bird's nests and implings correctly.
- Coloured slayer helms now have the same stats as the regular slayer helm.
- Several pieces of God Wars armour now have a Prayer bonus.
- Following last week's changes, we've altered the Kalphite King and Queen Black Dragon hit chances to make them slightly easier to hit.

Re: Patch notes / Hidden Updates a ine

Tue 14. May 2013 7:56:04

Mokuin wrote:- Players can no longer cast ice spells on a chimp ice whilst in monkey form.


LOL Jakub, to sme stihli len tak-tak :D

BTW pozerám, Tzhaars su asi jeden z najhorších updatov.. stále tam toľko vecí fixujú.
Nechápem, prečo stále zľahčujú TBoE quest... však keď ho vydali, chválili sa najťažším quest súbojom ingame... a čo z toho nakoniec ostne?

BTW: Hand cannon - adze wcing dnes ráno :p
Spoiler:
Image

Re: Patch notes / Hidden Updates a ine

Tue 14. May 2013 9:46:20

Kwaichi wrote:BTW pozerám, Tzhaars su asi jeden z najhorších updatov.. stále tam toľko vecí fixujú.
Nechápem, prečo stále zľahčujú TBoE quest... však keď ho vydali, chválili sa najťažším quest súbojom ingame... a čo z toho nakoniec ostne?


To je nova generacia hracov. Vyrastaju pri konzolach kde ani hru nehrajes ale len sledujes co ti ukaze na obrazovke za tlacidlo. Jagex ma zly dev team. Oni by ti vedeli pokazit aj Super Mario. Myslia si ze vsetko je hard a skracuju vsetko mozne (narp lodestone). Ten team podla BTS ako ich tka vidim nema ani priemer 30 rokov. Skoncia skolu skolacikovia a idu pracovat na velkom projekte? Bitch please..... Vo vacsine je fajn ked mlada krv ale tak v zabehnutom projekte to je na pritaz.

Inak k patch notes
- Dungeoneering and Temple Trekking NPCs now award shared experience correctly.
Ked v temple treking opravovali XP pre NPC a idu tak ako isli pred EOC. Tak ludom co to nechceli robit aj po EoC blahozelam. Namiesot 6 hodin to budu robit par dni :D.

Re: Patch notes / Hidden Updates a ine

Sat 18. May 2013 9:35:44

Ludia na forume spominaju ze Effigy ma vacsi drop rate. Hlavne bossovia to dropuju castejsie. Ma niekto skusenosti? Niekto co skilluje teraz slayer alebo chodieva mh?

Re: Patch notes / Hidden Updates a ine

Sat 18. May 2013 11:39:21

Predvčerom mi jedno padlo z lesser demonov. Kamošovi som dnes ráno jedno otváral, čo mu padlo niekde na slay monštrách.
Niečo na tom asi bude...

Re: Patch notes / Hidden Updates a ine

Sat 18. May 2013 11:45:52

keď som cca pred 2 tyždňami vybíjal daggs na charmy tak mi za večer padlo 6 :P

Re: Patch notes / Hidden Updates a ine

Mon 20. May 2013 14:53:26

Patch notes 20.5.2013

Graphical:

- The TokTz-Ket-Dill in the Dominion Tower has been graphically updated.
- Kuradal's model has been updated.
- Some skin tone issues on Damis in the Dominion Tower have been fixed.
- The Archaeologist no longer has mismatched skin tones.
- The flower girl in Miscellania now has a consistent skin tone.
- Rokuh's animation has been tweaked.
- Aztec tops on male characters no longer causes a player’s thumbs to stretch.
- The Oracle's skin tone now appears correctly.
- The Ardougne cape now appears correctly when equipped on female characters.
- An issue with the goblin cower shield being invisible from one side has been fixed.
- A clipping issue with a spike on the male executioner torso has been fixed.
- Bloom values in the snow hunter area have been adjusted.
- Mosel Rei's skin tone is now consistent.
- The animation when a player tries to use a God Wars soul stone no longer occurs if the player doesn't successfully use one.
- Some goblins in a cutscene in the As A First Resort quest have been graphically reworked.
- Kayle is now wielding a bow instead of a sling.
- The Nexus now has a few more arms to drag itself out of the ground with.


Graphical (HTML5):

- Castle Wars flags and ballistas no longer float above the ground.
- The appearance of water in the Crucible has been fixed.
- The snow in Ardougne zoo is no longer blue.
- The bridge in Ardougne Zoo has been fixed.
- Some occurrences of water flooding areas it shouldn't be have been corrected.


Quests, Challenges & Achievements:

- The cave wolf matriarch no longer heals to full health when you exit combat mode during the Carnillean Rising quest.
- The Orks in Fairy Tale 3 now hit slightly harder.
- Jeffery now tells players wearing Varrock armour 4 what metal ore provides two bars.
- Cerberus’ stats have been updated in the Quest Journal.
- The hint for the "Get the Point" achievement has been fixed.


Skills & Minigames:

- Chronozon is now aggressive in the Dominion Tower.
- Barrel Chest's match info at the Dominion Tower now shows the correct information.
- The imp champion now deals an appropriate amount of damage.
- Players can now attack the goblin champion with Magic.
- A players adrenaline bar will deplete normally on completion of the Nadir Fremennik Saga.
- The hard riddle clue scroll based near the moss giants in the Varrock Sewers no longer refers to non-existent green bubbles.
- Some of the messages when praying at a god statue have been changed to avoid stating that Guthix is happy
Magic spells should no longer force players to run towards their targets in a Sinkhole.


Other:

- Based on player feedback, the superior Ports melee, ranged and magic armours are now all using the same death keep value.
- Ports armours now drop significantly fewer coins when a player is killed in dangerous PvP situations.
- Players can no longer generate adrenaline by targeting a combat NPC and trying to use abilities without a spell set.
- After breaking any TokTz-Ket-Dill's shell with a pickaxe (weak to crush), it now becomes weak to water spells.
- The volume of ambient sounds in the centre of Varrock have been reduced slightly.
- The loading screen text about demons has been changed to reflect their correct weakness.
- The unlock hints for several Runespan songs have been corrected.
- A spelling mistake in the Wilderness guide books has been fixed.
- The redundant Random Events button from the Doomsayer in Lumbridge has been removed.
- A small typo in Copernicus Glyph's dialogue has been fixed.
- The bonecrusher and split dragontooth necklace will now work correctly together.
- A small typo with Captain Rovin's chat has been corrected.
- Attempting to mix a defence potion with a ranarr potion (unf) and white berries now correctly informs you that you need a marrentill potion (unf) instead.
- Pet dogs no longer occasionally enter crawl speed.
- Weeds now correctly stack or drop to the ground if you have full inventory.
- Players can no longer use melee abilities and generate adrenaline while wielding wand of treachery.
- Players can no longer use ranged abilities whilst using ammunition above the weapons' level.
- A small typo with the message for when a scrimshaw runs out of charges has been fixed.
- Ysondria no longer states that the Ectofuntus is to the north-west.

Re: Patch notes / Hidden Updates a ine

Wed 29. May 2013 16:10:42

Patch notes 29.5.2013

Graphical:

- Several desert NPCs jaw lines and skin tones have been fixed.
- The Ice Queen once again has her icy blue skin tone.
- The Temple Trekking mage's staff no longer has two orbs.
- A cutscene in the Prisoner of Glouphrie quest now displays trees with canopies.
- The Varrock Leprechaun has found his pan pipes again.
- Toktz-xil-ak now sits in the correct slot when sheathed.
- Lowe in the Varrock archery shop no longer wears out of date hard leather armour.
- The yellow highlight around the rest icon has been adjusted to be more central.
- Some floating tiles in the HTML5 client have been fixed.

Quests, Challenges & Achievements:

- The Nexus achievement is no longer displayed as part of the Lumbridge achievement set.

Skills & Minigames:

- The Hangman game in a Player Owned House now works on Spanish worlds.
- Adrenaline is now correctly reset when leaving the Crucible.

Other:

- The inferno adze will now burn curly roots correctly when using Solomon’s Store skill override animations.
- The Dragonkin journals from the Queen Black Dragon no longer refer to Jas as a male.
- Living rock creatures no longer drop bones.
- Catalytic equipment in Dungeoneering now appears as members only in the Skill Advance Guide.
- The targeting icon no longer remains on the screen after catching an impling.
- XP popups will no longer appear for skills at their maximum level. - Toto trvalo jagexu len polroka aby to bolo opravene. Dajte im medailou po hube.
- The charming imp no longer refers to crimson charms as red charms.

------------------------

Hidden update 20.5.2013 - pred tyzdnom

- Decorations such as lilypads and leaves have been added to the section of the River Dougne near Ardougne castle, and the bullrushes by the side of it have been graphically updated.
- The bridge in Ardougne Zoo has been made smoother.
- Waterfalls, such as the Baxtorian Falls, the waterfall at the Enchanted Valley and the waterfalls at the Ape Atoll Agility Course have been updated.

Re: Patch notes / Hidden Updates a ine

Wed 29. May 2013 20:39:28

Huh ty xp popupy se mi objevily dale -.-

Re: Patch notes / Hidden Updates a ine

Wed 29. May 2013 20:54:19

Sun Wukchung wrote:Huh ty xp popupy se mi objevily dale -.-

Tak toto uz aj smiesne prestava byt potom :D... Mne sa stale ukazovalo HP ked som pouzival ranged :D.. A taktiez aj construction som stale videl ked som dal neake xp.. vzdy ukazovalo kolko chyba xp z 99-100. Hlavne ze tam je SoF update :D

Re: Patch notes / Hidden Updates a ine

Tue 04. Jun 2013 15:35:16

Patch notes 4.6.2013

Graphical:

- The Zaros emisssary now has a purple staff instead of a red one.
- Players yet to complete Ernest the Chicken will find that he has been regrown to normal size.
- God-books now stay attached to your hip while woodcutting.
- Several NPC skin tone issues have been fixed.
- Odovacar’s arms have now been reattached to his body.
- Sheathed Lucky godswards now display the correct model.
- Wyson now wears his gloves correctly.
- A graphical issue with flared trousers has been fixed.
- White chainbodies no longer stretches on female characters.
- Players now perform a slicing animation when slicing open dung kalphites.
- Profound platebodies no longer clip with capes.
- Morytania legs 3 now appear correctly when fishing.
- Some model stretching issues with the stegoleather and megaleather shields have been fixed.
- A graphical issue for females wearing subjugation robe bottoms has been fixed.
- The Culinaromancer's gloves 7 inventory icon has been made slightly larger.
- The model of the monk robe has been adjusted to stop it clipping with a skill cape.
- Part of the faces of several characters are no longer missing.
- The Elf dress no longer reacts oddly to sheathed weapons.
- Nurses hats no longer float above players heads.
- The cheongsam and pharaoh tops no longer stretch on female players.
- Players can now sheath the yaktwee stick.
- Vannaka's armour and sword have been updated.
- Some adjustments to the citharede robe tops have been made to prevent them clipping with capes.
- The quest cape no longer clips with superior tetsu armour.
- The chat head model of Akrisae's hood has been adjusted.
- Players' eyes have been realigned when wearing their hair in a falcon hair style.
- The mystic air staff now keeps it particle effect when sheathed.
- Doris no longer has different colour hair rollers to her chathead.
- Drinking Summoning potions now plays the correct animation.
- Torva platebodies no longer intersect with divine spirit shields.
- The staff of air that Al Shabim has equipped has been updated.


Quests, Challenges & Achievements:

- Players can now use jangerberries on a guam vial in the Watchtower quest to mix the potion.
- The Burthorpe/Taverley Mission Accomplished task can now be completed.


Skills & Minigames:

- The Clan Wars caller function now works as intended.
- Premium pets can no longer be taken into Mobilising Armies games.
- The Crucible list of Supreme Champions now fits to the size of the list and the number of Supreme Champions has been reduced.


Other:

- The bank chest under Lumbridge Castle now has a 'collect' option for the Grand Exchange.
- The Berserk ability has been tweaked to enable NPCs to deal more damage against players. It now also only increases damage taken by 50% instead of 100%.
- The off-hand exquisite weapons on the Squeal of Fortune have been made members only to be in line with other duel wielded items.
- Bonus equipment no longer gives bonus XP for God Emissary tasks.
- Players at a certain stage in the Wanted! quest should now be able to obtain message fragments from Black Knights for their god emissary.
- Fist of Guthix reward shields have been restatted to better reflect their defence requirement.
- Players are no longer teleported onto the Nexus after talking to Zandar Horfyre in the Dark Wizards tower.
- Kurasks can no longer be attacked with spells other than Slayer Dart whilst wielding the Slayer's staff.
- Abyssal demons no longer stop taking damage from a channelled ability after teleporting.
- Flight Kilisa and Flockleader Geerin now increase the Armadyl kill count in the God Wars Dungeon once again.
- An additional bovistrangler staff entry in the magic skill guide has been updated to state bovistrangler wand.
- A small wording error has been corrected at the Artisans Workshop.
- The arcane capacitor now works as intended.
- An issue where some players could not get past page three of their POH toy box has been resolved.
- The Group teleport to Trollheim spell now has the correct level listed in Magic Skill Advance Guide.
- The Make-x interface no longer shows that you will get Crafting xp after teleporting any of the cooking urns.
- The XP gained for crafting hide and magic shields in Dungeoneering has been corrected.