Sun 01. Jun 2014 14:16:17
Sun 01. Jun 2014 19:25:46
Wed 11. Jun 2014 23:18:57
Thu 12. Jun 2014 21:50:30
Sat 05. Jul 2014 22:48:36
Sun 06. Jul 2014 13:00:18
Mon 07. Jul 2014 12:28:17
Mon 07. Jul 2014 14:12:59
Thu 10. Jul 2014 22:08:31
Mon 14. Jul 2014 13:36:39
Sun 20. Jul 2014 15:55:34
Sun 20. Jul 2014 18:22:20
Fri 25. Jul 2014 18:55:21
Fri 01. Aug 2014 21:35:57
Within The Light
Update bude zameraný na:
- Prepracovanie Clan campu
- Nový stojan pre vexillum a teleportovacia vlajka v Burthorpe
Počas tohto Mesiaca klanov dostaneme aj dočasné bonusy:
- EXP so skill plotov v citadele navýšené na 140%
- Zvýšené EXP buffy, healovanie a damage protection od klan avatarov
- Zvýšené bonus EXP od Quartermastra a Fealty reward z clan cloaku
Pridíme aj funkčné updaty ako napríklad linkovanie na clan homepage cez vexillum.
Zároveň sa chystajú rôzne sútaže a rozhovory s moderátormi ohľadom klanov. V príprave je aj dlho očakávaný Clan Cup. Tak začnite s klanom cvičiť, registrácia sa spustí v strede augusta. Pripravte sa štart turnaja začiatkom septembra!
Ak ešte v klane nie ste, tak je najvyšší čas, aby ste sa po nejakom začali obhliadať
Sat 02. Aug 2014 11:20:11
Sat 02. Aug 2014 14:30:27
Mon 04. Aug 2014 22:30:40
he following changes have been implemented in this weeks system update to the way the Wilderness Warbands D&D works.
When looting from a warband camp you will not be attackable until you either finish looting, or stop interacting with the camp. This immunity is removed if you find the Wand of Treachery as usual.
If you are carrying any type of warband supply, you can be attacked by any amount of people regardless of their combat level or wilderness zone(single-way or multi-way wilderness zone).
Dying to NPCs with warband supplies will now destroy them, PKing supplies will remain the same as before.
The warning message for your PK skull timer refreshing when looting from a camp will now only display once per 2mins to avoid chat box spam.
Mon 04. Aug 2014 23:01:59
Fri 08. Aug 2014 18:52:17
Fri 08. Aug 2014 19:17:15
Fri 08. Aug 2014 19:57:40
Sun 10. Aug 2014 17:55:22
Mon 11. Aug 2014 16:33:10
Mod Timbo wrote:Hey guys,
(Made a picture to accompany/act as tl;dr that shows the changes here)
I want to take the time to explain the Rare Drop Table (RDT) changes so that people won't panic or get the wrong end of the stick in terms of why we made the change. This will be fairly lengthy (with no tl;dr) but will explain some of the intricacies of how you can roll on the RDT and what the 'super rare' bit of it means.
There are in fact three different tables that make up what you guys call the RDT and for simplicities sake we will name them Gem Table, Rare Table and Super Table. The Gem Table has a chance for you to get an uncut gem (excluding Dragonstone), half a crystal key, small amount of coins or some Rune javelin. The Rare Table is full of items people know, Dragon Med Helm, Rune Items, 100 Silver Ore, Dragon Dagger etc. The Super Table is a chance at 10 Palm Tree Seeds, 200 Battlestaves, 150 Onyx Bolts and Brawling Gloves plus many, many others.
Monsters have a chance to roll on the Gem Table and they have a chance to roll on the Rare Table, no monster has a chance to roll directly on the Super Table. The Gem Table has a chance to roll on the Super Table and so does the Rare Table.
What we did today was to change the chance that the Gem Table could roll on to the Super Table so that it instead rolls on the Rare Table. The reason for doing so is that the chance was much larger to get to the good stuff (Super Table) from lower level monsters because they rolled on the Gem Table frequently due to them mostly being very old NPCs or droptables.
This will reduce the amount of items you'll see on the Super Table slightly across the board but as higher level monsters roll on the Rare and Gem Tables separately, you should see very little difference in monsters at Combat level 80+ and Slayer 50+.
I am looking at reworking all of the RDT in the future too to bring it a bit more up to date with the modern game. Whilst it's nostalgic to win 100 Silver Ore or a Dragon Dagger, it's not as exciting as getting a rare drop should be.
Hopefully that explains it, it might be a bit confusing though. I'll be around to answer questions or on twitter (@JagexTimbo) after hours.
Mon 11. Aug 2014 17:39:29
Tue 12. Aug 2014 15:48:43
Players can now select the respawn rate of instanced God Wars Dungeon bosses.